I really liked the health setting you could adjust before playing. I found myself playing it on Brutal to see how many parcels I could deliver before getting hit, and it was pretty challenging when you can only take at most 2 hits from the officers (with anything else just one shotting you outright!) Between the possible dead ends you have to be careful with, as well as the authorities becoming more and more plentiful, it's quite the game of endurance! Not to mention the extra leap you can take can make for some skillful maneuvers throughout the maps. And while the Probuildtopia level is incomplete, it made for some chaotic fun since there was much less cover available, requiring better use of your mobility.
Controls felt fine, though I will admit it did take some getting used to since there were some instances of sliding. I imagine that's the tradeoff for the extra leap since it can be a powerful means of moving around.
There was one glitch I did experience in Probuildtopia, which resulted in despawning the first five officers after the initial cutscene finished, but would spawn four officers in another area instead. Replicating it was difficult, however, as it requires you to deliver a second parcel a little bit after the first delivery, but before the scene plays. Doing it required good timing and a bit of luck. Even then, said glitch was far from game-breaking, as it would still play normally without issue. Other than that, I didn't notice anything else that seemed out of the ordinary.
All in all a fun game! I liked this one a lot, and will likely try to play again in the future. I want to try for a better score on Brutal!
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I really liked the health setting you could adjust before playing. I found myself playing it on Brutal to see how many parcels I could deliver before getting hit, and it was pretty challenging when you can only take at most 2 hits from the officers (with anything else just one shotting you outright!) Between the possible dead ends you have to be careful with, as well as the authorities becoming more and more plentiful, it's quite the game of endurance! Not to mention the extra leap you can take can make for some skillful maneuvers throughout the maps. And while the Probuildtopia level is incomplete, it made for some chaotic fun since there was much less cover available, requiring better use of your mobility.
Controls felt fine, though I will admit it did take some getting used to since there were some instances of sliding. I imagine that's the tradeoff for the extra leap since it can be a powerful means of moving around.
There was one glitch I did experience in Probuildtopia, which resulted in despawning the first five officers after the initial cutscene finished, but would spawn four officers in another area instead. Replicating it was difficult, however, as it requires you to deliver a second parcel a little bit after the first delivery, but before the scene plays. Doing it required good timing and a bit of luck. Even then, said glitch was far from game-breaking, as it would still play normally without issue. Other than that, I didn't notice anything else that seemed out of the ordinary.
All in all a fun game! I liked this one a lot, and will likely try to play again in the future. I want to try for a better score on Brutal!