A game made for the Portsmouth University GameJam 2016, a 31-ish hour week long event.

* WASD/Arrow keys  - Move
* Space - Action

Team: Joe Shanahan, Oliver Thurston, Melina Spütz, Scott Richards

Awards: Best Game,  Best Adaptation of a Theme

You play as Raymond as he explores various mines trying to impress his father. By pushing around boxes and breaking rocks you must make it through increasingly difficult puzzles. 

This was our first GameJam we ever entered, and our first time working together as a group too. Originally it was created in the Blender Game Engine but we later ported it to Unity.

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