Raymond's Risky Rewards
A game made for the Portsmouth University GameJam 2016, a 31-ish hour week long event.
* WASD/Arrow keys - Move
* Space - Action
Team: Joe Shanahan, Oliver Thurston, Melina Spütz, Scott Richards
Awards: Best Game, Best Adaptation of a Theme
You play as Raymond as he explores various mines trying to impress his father. By pushing around boxes and breaking rocks you must make it through increasingly difficult puzzles.
This was our first GameJam we ever entered, and our first time working together as a group too. Originally it was created in the Blender Game Engine but we later ported it to Unity.
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